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With a basic idea in mind, I worked closely with the client's existing backend developer to get the new home of the Black & White Spider Awards up and running in just a couple of weeks.
Role: Web Design
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The Photo Paper acts as the physical magazine to content found on sister sites under the World Photographic Arts name. Therefore, even as a more corporate website, the design needed to be light and fun.
Role: Web Design
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Acting hub for other sites I have worked on (The Photo Paper, Black & White Spider Awards), the new World Photographic Arts home page now shines true to the elegance of the content it displays.
Role: Web Design
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Brought in to redesign an aging site, the new CTMMA.com includes many features found in a full blown content management system with a custom, clean design.
Role: Web Design, PHP
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During my time as a programmer for Mudbug Media, my skills as a designer were essential when the office became overwhelmed. The home page of French Quarter living showcases what I can do with only a matter of hours.
Role: Web Design
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This home from the Middle Ages was an experiment in texturing. Ready for export to most game engines, it can be seen here sitting idly in my three-dimensional package of choice, Maya.
Role: 3D Modeling
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Created to help spruce up the demo reel, this Learjet 45 has moveable parts that allow it to virtually take off and navigate just like the real thing.
Role: 3D Modeling
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Every so often, I find myself generating random three-dimensional props to help hone my skills. This turntable is a result of one of those sessions.
Role: 3D Modeling
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A lone dolphin searches for answers. This short film was created as the final project for my academic modeling and animation career.
Role: 3D Modeling, Animation
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A sight never seen, this representation of an empty Grand Central Station marks my first ever attempt at modeling in three-dimensional space.
Role: 3D Modeling
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An experiment in game development, Nix allows players to battle enemies using the power of music. By implementing the Nintendo Wii controller, players have 1:1 control over the main character's orchestra wand.
Role: Concept, User Interface Design
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The labor of 10 students from various disciplines, Pirates is a multiplayer kart racer created in the Torque Gaming Engine. In charge of level design, my duties also extended to creating many of the obstacle models used throughout the game.
Role: Level Design, 3D Modeling
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